Tags give the ability to mark specific points in history as being important
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release-2.2.0-sigma
Release: release-2.2.0-sigmad84a2a45 · ·meme name, sigma is just me being funny and what this really is, is a release candidate. A whole load of UI changes and features for LFRT, VRChat and Surface Feature maps. Plus a fancy new logo. Enjoy!
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release-2.1.0-beta
Release: release-2.1.0-beta83cee8d7 · ·Features Fully Implemented: - Rim Lighting - Edge Coloring (inline and outlines) - Water Foaming - Wind and Wave - Transformation (From one mesh to another) - Wireframe coloring - Dithering by distance (or just in general) - Light From Render Texture (LFRT) ... and more! There are many additional minor features also added to the existing features!
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release-2.0.2-alpha
Release: release-2.0.2-alphac6503f7e · ·- A number of bug fixes were done to ensure correct processing of light and color - Blin-Phong specular was implemented. - improved "Normal Exaggeration"
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release-2.0.1-alpha
Release: release-2.0.1-alpha813e0407 · ·fixed some alpha bugs - fixed stereo issues - fixed lighting and NaN issues
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release-2.0-alpha
Release: release-2.0-alpha980132b5 · ·This is a complete rebuild of the shader, removing detail, glow and audio link categories, and instead using a layered base work flow. Up to 5 layers can be used with different types of settings to how you might need the layer to behave. The shader is also more optimized and extensible by making use of local keywords to split features off and not use unnecessary components when those features aren't enabled.
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release-1.9
Release: release-1.999c00280 · ·introducing "Fake Light". A PCSS like feature, but without a real time light - and unfortunately no shadows. It does this entirely in shader and shades using your toon light shading. The behavior acts just the same as a real time light, but without shadows, and achieves this all in the base pass.
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release-1.8
Release: release-1.8aebc29f3 · ·Restructure of the "Detail Texture" section, with the addition of "MatCap" support.
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